Lab Meeting Notes October 22, 2014
Present: Bill, Tom, Lee, Ben (Scribe), Tim, Eddie, Mike, Lance
Unity
New library that allows people to integrate clojure in Unity.
This is awesome for AI and virtual worlds stuff.
Unity already can integrate C#, javascript, boo (?)
Eddie will look more into the clojure integration in Unity.
Push
Push doesn’t have information protected at all so scaling up might be difficult.
The idea of “Names” became cumbersome.
“Tags” though with inexact matching might help.
Difficult to figure out if “Tags” accomplishes true modularity.
Eventually came up with “Environments” but have not tested it much.
Also developed “Environments” for geometric semantic operators
What happens is that when calling “environment” the current state gets stored somewhere and the thing you want to run gets run. Then when returning the state you can consume code that you had just run and create code that was the result of the run.
Should we be including “Tags”?
Should we be including “Environments”? (thinking about them separately)
Lee: Send Lance Tagspace machine paper.
Pucks
Lee is updating transactions so that the “bid” and “ask” system can be more strongly developed.
In order for transaction to occur each “bid” should satisfy each “ask.”
Lee wants:
Double check the neighborhood implementation.
New complex worlds
New worlds that will be slightly different each run.
Also needs scalability.
BioMath
Fitting a decision tree to the data
Should we remove duplicates?
Change the current paradigm since data seems to conflict with itself.
Bills Results
Results of new hill climbing algorithm and trying to find new efficient methods.
Crossover does seem to be pretty good
algorithm is not effected by number of iterations.
For next meeting
Make sure to include some Wren and Tom time
Come back to Uncle Bob.